Paul Stewart

  • Anglais Trek

    Paul Stewart

    1955, Kenya. A group of four acquaintances set out to drive from Nairobi to London, via the Sahara desert, in a 8 horse-power Morris Traveller. Under the leadership of Alan Cooper, a down-on-his-luck farmer, the group was made up of a worldly field biologist who recorded the whole trip on her 8mm cine camera, a genteel schoolmistress of uncertain age in search of romance, and a 17-year-old boy whose mother had insisted that the trip would make a man of him. What united them was a desire for adventure.



    As they set off through Equatorial Africa the omens seemed against them. The Mau Mau uprising against British rule in Kenya was at it's height and the days of colonial rule were ending. Their journey was to take them through an Africa that very soon would cease to exist. But it was the desert that turned their joyride into a nightmare. What began as an adventure ended as a desperate fight for life in the blazing sands of the Sahara. Trek brings this story to dramatic life and is a classic account of survival against the odds.

  • Jean-Michel Chanourdi espérait bien ne plus jamais remettre les pieds au Marais qui pue. Le voilà pourtant de retour dans ce monde fou. Pire encore, il ne revient pas seul. Ella, sa grande soeur, une vraie peste, est aussi du voyage. Gare aux catastrophes !

  • La terre du marais qui pue est en danger ! Les ogres pleurnichards, les grenouilles péteuses, les gobelins malins et autres créatures bizarres sont menacés par le terrible, l'horrible, l'indéfectible Docteur Câlinou. Tous, et surtout Randalf, le magicien

  • La terre du marais qui pue est en danger ! Les ogres pleurnichards, les grenouilles péteuses, les gobelins malins et autres créatures bizarres sont menacés par le terrible, l'horrible, l'indéfectible Docteur Câlinou. Tous, et surtout Randalph, le magicien raté, attendent l'arrivée de leur sauveur, leur super-héros à eux ! Ils croient l'avoir trouvé en la personne de Jean-Michel, un jeune garçon des plus ordinaires qui se demande ce qu'il peut bien venir faire dans cette galère?

  • " On se souvient du ""Marais qui pue"", cet univers délirant inspiré de Tolkien et du ""Seigneur des anneaux"". Un monde héroïque, dans lequel débarquait par hasard un garçon comme les autres, Jean-Michel Chanourdi. Il y rencontrait Randalf, un magicien raté, et tout un monde de créatures bizarres. Il y vivait mille aventures avant de pouvoir rentrer chez lui. On se souvient aussi que Jean-Michel est revenu dans le Marais qui pue avec sa grande soeur, Ella. Ella est tombée dans les bras d'Édouard Lebeau, un beau et ténébreux vampire-suceur de pouces. Jean-Michel, lui, a retrouvé Randalf. Le sorcier a fondé l'École des sorciers de Cochonlard. Dans cet ultime épisode, Jean-Michel et ses compagnons sont à la recherche du lampadaire magique, qui rend possible le passage d'un monde à l'autre et permettrait à Jean-Michel et à sa soeur de rentrer chez eux. Leur quête conduit les compagnons à travers tout le Marais qui pue, où ils rencontrent une multitude de personnages tous aussi fous les uns que les autres. Et surtout Eraguff, un gentil dragon pas comme les autres..."

  • Le grand retour du Marais qui pue ! On se souvient de ces aventures délirantes, parodies burlesques des romans de chevalerie et d´heroic fantasy. Paul Stewart et Chris Riddell déployaient la même inventivité, la même force d´imagination que dans les Chroniques du bout du monde, mais au service de l´humour et du pastiche. Un régal ! Eh bien, ils ont repris du service et reviennent avec trois nouveaux épisodes toujours aussi drôles. Cette fois, ils élargissent leurs cibles parodiques aux univers de Harry Potter, Narnia, Twilight ou La Croisée des mondes. C´est très drôle et bourré de références !

  • Jean-Michel pourrait enfin quitter le Marais qui pue. Sauf qu'Ella, sa casse-pieds de soeur, est tombée amoureuse d'Édouard Lebeau, un drôle de vampire...

  • "Arrivé mystérieusement dans le Grand Nord dans un chariot volant, le jeune Hugo Lachance est sauvé du danger par un couple d'éleveurs de rennes. Il n'est alors qu'un bébé. 10 ans plus tard, Hugo décide de partir à la recherche de ses origines. Commence alors un long voyage plein de surprises à la rencontre de personnages tout aussi extraordinaires les uns que les autres...".

  • High in the crumbling Palace of Statues, oily Vox Verlix - nominally the Most High Academe but no more than a prisoner in reality - is brewing a terrible plot to destroy the goblins and the shrykes at a stroke, leaving him free to take over once again. Rook Barkwater, a young librarian knight, stumbles upon the truth when he is taken captive and forced to work for Rook. But can Rook foil Vox's plan and save the lives of his librarian colleagues-? A dramatic and menacing new adventure, illustrated throughout with marvellously imaginative black and white illustrations.

  • In the great floating city of Sanctaphrax, blizzards howl through the streets as the Edgeworld descends into an endless winter. Quint, the son of a sky pirate, has just begun his training at the Knights Academy - training that involves heading out over the Edge on tethers to develop his flying skills. But when Quint breaks the rules and head out to Open Sky on his own, he runs into the great sky leviathan known as a cloud-eater and must use all his skill and ingenuity if catastrophe is not to strike the Edgeworld...

  • Quint is travelling with his father, Wind Jackal, on a mission to track down and bring to justice Turbot Smeal, the man who started the fire that killed their family. Having left behind his studies at the Knights Academy, Quint is now eager to learn what it really means to be a sky pirate and to learn from his father. But Wind Jackal is consumed by his desire to capture Smeal - and his judgement is flawed. His actions endangers the lives of his crew - and his son. As they travel from the taverns and backstreets of Undertown and the wonders of the shipbuilders' yards, to the dark dangers of the Deepwoods, where Quint and Maris become separated from the rest of the crew and encounter some terrifying creatures - and finally to the mysterious, ghostly sky-wreck in Open Sky, where they discover the truth about Smeal - and face a new terror. . .

  • These exciting tales are ideal for those new to the Edge or as an addition to the collection of any fan. They feature stories from each of the Edge trilogies: one from the time of Twig, one from the time of Quint, Twig's father, and one from the time of Rook, Twig's grandson. Meet well-known characters from the Edgeworld and get a tantalising glimpse into the last Edge novel ever - released in 2009.

    The collection also includes a beautiful fold-out timeline of the Edgeworld and CLOUD WOLF and THE STONE PILOT, World Book Day stories that fans have repeatedly asked to see again.

  • Since his childhood in the Deepwoods, young Twig has always longed to soar above the forest canopy and explore the sky. Now a lowly crew-member on his father's sky pirate ship, the Stormchaser, his dream seems fulfilled. But a much higher destiny awaits Twig as plots and treacheries from many years ago bring the lofty city of Sanctaphrax - home of the Edgeworld's most learned academics - to the point of disaster.
    For the city is built on a giant rock, floating high in the sky, its future balance dependent on stormphrax - a valuable yet extremely volatile substance obtained only from the heart of a Great Storm at the very instant it unleashes its most intense power. And only a ship such as the Stormchaser could risk entering the Storm...

  • 'SANCTAPHRAX WILL BE DESTROYED BY THE ENERGY OF THE MOTHER STORM ...' Far over the Edge, the Mother Storm is brewing - a storm more terrifying than any seen in the lifetime of any Edgelander. Sweeping in from the open sky, it must strike the source of the Edgewater River to bring new energy to the land. But in its way is Sanctaphrax - a magnificent city built on a floating rock and tethered to the land by a massive chain... Only one person can save the Edgelands from certain disaster: Twig, the young sky pirate captain who had dared to sail over the Edge - but returned with his memory shattered and his crew flung far and wide. But to recover his memory and take action, Twig must first find his lost crew. And this means a journey back into the Deepwoods - and beyond...

  • Five hundred years into the the third age of flight and mighty phraxships steam across the immensity of the Deepwoods, plying their lucrative trade between the three great cities. Nate Quarter,a young Lamplighter from the mines of the eastern woods is propelled on an epic journey of self-discovery that encompasses tournaments, battles, revolutions and a final encounter with the Immortals themselves.



    This is the final tale in the Edge Chronicles sequence and it's a fabulous climax to the most original and dramatic fantasy series being written today. Set years in the future, this book is ideal for new readers to discover the series before going back to read the 'history' of Twig, Rook and Quint.

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    Packed with incredible illustrations from Chris Riddell, this is a wonderfully funny, moving and utterly inventive book.

  • Young Twig lives in the Deepwoods, among the woodtrolls, but he isn't one of them. In a brave attempt to find out where he truly belongs, Twig wanders into the mysterious, fascinating and sometimes hazardous world beyond the Deepwoods. In his travels he encounters myriad peculiar creatures, like his wise guardian, the caterbird; the slaughterers, a peaceful race who butcher animals for their livelihood; and the vicious, bile-swilling rotsucker.
    Always mindful of the Gloamglozer, whose presence haunts the thoughts of all the inhabitants of the Edge, Twig pursues his quest until he discovers his roots, not among the trees, but in the skies. With his new allies, the sky pirates, Twig prepares to embark on his next adventure.

  • The Curse of the Gloamglozer is the first book of the Quint Saga, part of the bestselling Edge Chronicles - over three million copies sold!



    Built high atop a floating rock, the great city of Sanctaphrax is bound to the ground below by a chain, its inhabitants living with their heads literally in the clouds.



    But the city hides a dangerous secret: deep inside the great rock, something horrible is lurking. Quint, the son of a legendary sky pirate captain, may now be the only one who can save the Edge from the curse of the gloamglozer . . .

  • Rook Barkwater lives in the network of sewer-chambers beneath Undertown, the bustling main city of the Edgeworld. He dreams of becoming a librarian knight - one of those sent out to explore the mysteries of their world. Somewhere out there lie the secrets of the past - including the lost floating city of Sanctaphrax - and, maybe, hope for a future free from the fear of tyranny. When his chance comes, Rook grabs it! Breaking all the rules, he sets out on a journey to the Free Glades and beyond. His luck and determination lead him from one peril to another until, buried in the heart of the Deepwoods, Rook encounters a mysterious character - the last sky pirate - and is thrust into a bold adventure that dares to challenge the might of the dread Guardians of the Night-

  • Fleeing from the ruins of New Undertown, Rook Barkwater and his colleagues - the librarian knights, Felix Lodd and his banderbear friends - must lead the escaping population to a new life in the Free Glades. But perils aplenty are ahead for the crowd - not to mention some goblins with plans of their own- A dramatic and exciting conclusion to the Rook Barkwater sequence that takes the reader on a thrilling journey across the Edgeworld.

  • Barnaby Grimes is a tick-tock lad, running errands in his city, day and night, and 'high-stacking' around the rooftops in search of new mysteries to solve. In this first adventure, Barnaby is attacked one night by an enormous dog. He kills it - but that's not the end of this particular mystery . . . as Barnaby finds himself swept up in a world of crooked doctors, poor and ill-advised patients, strange tonics and very expensive furs... Could there be more to the seemingly respectable Dr Cadwallader and the tonics he doles out to the poor? Is there a link between the tonic and the huge dogs - or possibly wolves - that are roaming the city at night? When Barnaby's old acquaintance Benjamin goes missing, Barnaby fears the worst for him, and decides to dig deeper...



    A fantastic romp through a Dickensian-style city, with a wonderful new hero in the guise of Barnaby. This new series from the bestselling dream team of Stewart and Riddell is a must for all fans of the Edge Chronicles - but also for fans of Horowitz and Shan, as they move into new territory and deliver a brilliantly exciting thriller-horror for boys.

  • Barnaby Grimes is a tick-tock lad, high-stacking his way across the rooftops of his city in search of adventure and mystery. In each tale, he encounters a supernatural force and must battle the horrors that await him.



    In LEGION OF THE DEAD, Barnaby finds himself embroiled in a plot that includes a legion of zombies raised from the dead. In Dickensian times, people were terrified of being buried alive, and so were left in their coffin with a wire, attached to a bell, running from above the ground, down through the earth and the lid of the coffin, and tied to the little finger of the buried body. Those who found themselves awake in the darkness of their coffin could wiggle their finger and summon help. And so one night, Barnaby makes a shortcut through a graveyard and is horrified to hear the tinkling of dozens of little bells...

  • Barnaby Grimes is a tick-tock lad, high-stacking his way across the rooftops of his city in search of adventure and mystery. In each tale, he encounters a supernatural force and must battle the horrors that await him.



    In the fiercely competitive world of early photography, the rewards are immense but so are the risks. After an experiment goes disastrously wrong, Barnaby finds himself on the trail of a mad chemist with a talent for disappearing into thin air . . .

  • Barnaby Grimes is a tick-tock lad, running errands in his city, day and night, and high-stacking around the rooftops in search of new mysteries to solve. A fantastic romp through a Dickensian-style city, with a wonderful new hero in the guise of Barnaby.



    After collecting a strange parcel from a deserted ship in the fog of the docks, and delivering it to the local schoolmaster, Barnaby thinks he's earned a moment to sit on the rooftops and eat his favourite pasty. But soon he realises that all is not well at the school - but is the problem quite as he expects it? A gruesome tale of a school overrun by a terrible curse - who will survive?

  • Seventeen-year-old Micah, enters the wyrmeweald full of hope to return home having made his fortune. But this is a land where wyrmes, fabulous dragon-like beasts, roam wild and reign supreme. In Wyrmeweald man is both hunter and hunted - and Micah may never return alive, let alone a hero... He soon finds a chance to prove his worth when he meets with Eli, a veteran tracker, and together they defend a rare whitewyrme egg and its precious hatchling. But the fledgling wyrme has its own guardian in the shape of the beautiful, brave and dangerous Thrace. Thrace and Micah should never mix - but the magnetism between them is strong. Together they join forces on a mission to rescue the hatchling - and seek vengenace for lost loved-ones.



    A truly immersive fantasy epic: full of thrilling, high octane action; powerful romance and a cast of credible, colourful characters.

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